![]() ![]() The 10 Handiest Dungeons and Dragons Spells and Cantrips That Every New Player Should Know The fact that it lasts 8 hours and can be cast while in combat means you can even heal unconscious party members so they can get back in the action. Being able to increase up to three creatures’ max hit points and current hit points by 5 is great. The Best 2nd-Level Cleric Spells AidĪlso, one of the best Ranger spells, Aid, is a great all-around option for any cleric. If the creature with protection is under the effects of one of those, it has advantage on any savings throws. Protection in this sense means any of these creature types have disadvantage against the target and that the target can’t be charmed, frightened, or possessed by them. The spell itself offers one creature you touch protection from aberrations, celestials, elementals, fey, fiends, and undead. Protection from Good and EvilĪ lot of people ignore Protection from Good and Evil because it isn’t as flashy as some of the other spells in a cleric’s pocket, but it can change the tide of battle in a snap. This spell can miss if you miss, so it is a sort of all-or-nothing, but if it hits, it can pack a punch. While you should probably save your spell slots for healing rather than damage, sometimes you have to dish out 3d10 necrotic damage in addition to your weapon’s damage. At early levels, 1d8 is often enough to heal most damage and bring a Wizard from the brink of death to full health. Cure Wounds heals 1d8 plus your spellcasting modifier. The Best 1st-Level Cleric Spells Cure WoundsĪ staple of any cleric, Cure Wounds is one of the first spells spellcasters can use to heal themselves or their party members. Utter the magic words, and every creature in sight is forced to succeed on a Constitution saving throw or take 1d6 damage, scaling with levels. Word of Radiance is a great way to deal damage to every creature in sight instantaneously. You can choose to use the 1d4 before or after you make the ability check, which can make for some tide-turning rolls. Likewise, Resistance allows a creature you touch to add 1d4 to a saving throw. Guidance allows a creature you touch to add 1d4 to an ability check. Guidance and Resistance are separate and opposite spells, but are some of the handiest spells in D&D. The Best Cleric Cantrips Guidance & Resistance Without further ado, here are the best cleric spells in D&D 5e that you need to be running in your next campaign or short adventure. ![]() While this isn’t an exhaustive list, and you may find other spells to be more useful, depending on your campaign, it’s still a decent starting point for both new and veteran players. Here’s a quick guide on the most useful spells at each level for clerics in D&D 5e. With so many options though, it can be hard to choose which spells to take at each level. From healing to planar transportation to straight damage, clerics definitely have a versatile kit. Clerics have access to some of the most beneficial spells in the game. ![]()
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